This was great! It reminded me a lot of the gameboy pocket days but with WAY better graphics. The animation was super smooth. The music went along perfectly with the setting and what was going on. The difficulty scale was DEFINITELY noticeable as the score got higher. I loved all of the art and feel of the game along with all of the mechanics. It took me a second to figure out the keyboard controls at first, but once I got them down, it was super fun to play! It'd be cool to have a 'color' version of this game that you can maybe toggle on and off in the settings. If you were thinking about expanding this game, it'd be brilliant to maybe add more stages, more enemies, maybe more power ups and stuff... I don't know, just doing some brainstorming. The game was great as-is! Thanks so much for making it!
The Tragic Tale of Bark Scruffalo
A downloadable game for Windows
Guard your dog! His name is Bark Scruffalo and he is a good dog. This is an exciting bite-sized, retro action game that's all about defending your puppy from the creepy creatures spawning from... who know's where?!
How to play:
- You can attack the Enemies and Enemy Spawn Monoliths with your Bat, and collect the Core Crystals they drop.
- You can lay down Mines if you have 3 or more Core Crystals. The Mines will blow up automatically if an Enemy walks into them and damage any enemies and spawn points nearby.
- You can sprint for short distances to escape enemy attacks or to get to where ya' need to go a little bit quicker...Cool!
- Enemies will spawn from the 4 corners of the yard, so plan the locations of your Mines wisely!
- You can attack the Enemy Spawn Monoliths for additional points and Core Crystals as well as temporarily halt the Enemies from spawning at that location.
- See how long you can last... Will you be able to protect Bark Scruffalo??!
This is my first game! I had an absolute blast making it and learning the ropes of Game Maker Language and pixel art. It may be somewhat of a simple game, but I hope you give it a chance and find some enjoyment from it! Please feel free to share any thoughts and feedback in the comments.
NOTE: I had to take the Mac version down for now, until I can get it working properly. I apologize for the inconvenience, and to anyone that tried downloading it on Mac and wasn't able to run it!
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Pretty nice game, simple but funny, and very good graphics! It would be nice to have some kind of progression system, and a variety of enemies though. Congratulations anyway!
The animation and graphics are soooo good. Congratulation I love it ;)
Pretty fun game with a nice art style. I was wondering, what did you do to market your game and how did you get it on the front page being it's your first game. I'm currently developing a game and i released an early prototype and I have absolutely no feedback. Thanks.
I really want to play this but I don't see how to download the Mac version
Hey Max! I'm sorry I had to take the Mac version down for now. It seems like it wasn't running properly. I'm still looking into a fix for it and will put it back up if I can figure it out. Sorry about that! I'm correcting my game's description now so it isn't misleading.
Decent game, with beautiful graphics. Its the gameplay which holds this back, being completely repetitive with no reward at all. Even the points seem very bland, and at 1000+ points, you are just running in circles and laying mines and slashing thrice.
Good attempt for first game, but maybe less finish on the graphics and more thought into the gameplay would help in the long run.
Thanks for playing the game, and for the feedback, LazyIguana. I'm sorry to hear the gameplay didn't click for you at all! My goal with this game was to definitely focus on a small, focused experience because so much of this was new to me. I would agree with you that the gameplay is weaker than the graphics, and the main reason for that is I already have some experience with Art and Animation... and it's one of my favorite things to do! :D
On my next game, I'm really hoping to focus in more on gameplay, prototyping mechanics more before applying any finished art. I've already learned so much from this game :)
Great work! The art style, animations and music all work really well together and the gameplay, while not all that deep, has a nice rhythm to it. I did get smacked into a fence and got stuck, which ended my streak, so that might be worth looking into.
Thanks a bunch for trying out my game! I'm happy to hear you dig the art and animations, they were a lot of fun to work on. And ahhh the dreaded stuck-in-collision bug. I've only had it happen to me once and I thought I fixed it. I guess not. Thanks for the heads up!
I love this game, my dude! Superb first game.
Nice art-style and good concept! It became ridiculously easy if you just run clockwise and continuously renew mines at spawn points so it can be played forever, but it's absolutely excellent for the first game! My first game was just about staring in the window and listening to seemingly endless ambient music track. xD
Haha, its a good way to play! I think the difficulty ramp may be too gradual. It DOES get harder over time, up to a point. I think my high score is somewhere around 5,000?
WOW man! This art style is pure eye candy. Will definitely want to see what else you can make in the future. :D
Nice art style! You've gone all-in on the gameboy palette and it looks great.
Thank you! Yes, I love the look of Game Boy games, and it was a perfect restriction that allowed me to get more comfortable with the Pixel art style.
I'm not sure if the mac version works.
Oh no! Let me take a look and see what I can do. Thanks for the heads up.
Update 1: It looks like it is a Certificate signature problem. I will have to look into getting it fixed. I'm taking the Mac download down in the meantime, I apologize! Thanks again for letting me know.
Update 2: I'm really sorry to come with disappointing news, but after some investigation, it seems I need an Apple Developer account in order to sign the app for Mac OS. It costs $99 for a membership, so I don't plan on doing that at the moment. If you've already downloaded it for Mac, I believer there are ways of bypassing the certification check, but no worries if you feel uncomfortable doing that. Sorry again!
I don't think it is a problem with the certification. Most games released on Itch.io and gamejolt aren't from identified developers and to play them, you either need to disable Security and Privacy settings or go to the Security and Privacy settings and basically say that it's okay for that specific game to run. The problem is when I go to play it, it says that it is damaged and should be moved to the trash. I've had this happen with a few different downloaded games, but I don't know why it happens.
Still, I appreciate you trying to make it work. Good luck with your future projects.
Oh! You are absolutely right. In my search for a fix, I wound up confusing the two issues. With your clarification I was able to fix the exported MacOS app (I hope! It works for me now at least), although it still says it is from an unidentified developer, just like you said it would. I added a note to my game's description.
Thanks a bunch for your help, I really appreciate it!
I tried playing it. It says "unable to find game!!"
I really feel like I'm stringing you along and you're my personal tester at this point! :p I'm looking into why this could be the problem. Based on my initial findings, it seems to be something that sporadically pops up with Game Maker games here and there. You may have success moving it to the desktop or another folder, but no guarantees. I'm taking the mac version down again. Really sorry it didn't work out! Thank you for continuing to try, that means a lot.